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考研满分作文 | 教育文化类:电子游戏

时间:2018-07-29 22:08:20

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The chart reveals the market size of web games in China from the first quarter of 2010 to the second quarter of 2011. There has been a jump in market size from 520 million yuan in the first quarter of 2010 to 780 million yuan in the first quarter of 2011, a rise of 260 million yuan, at a year-on-year growth rate of 50%.

This obviously shows the popularity of computer gaming in China. We are not told the ages of those who game or how long they spend doing it each day or week, but we can assume that web games are growing in popularity and that more time is spent on playing them.

From the chart we can predict that web games will continue to do well in the future. However, it should be stressed that people playing computer games should behave in a responsible way and that a balance should be struck so that studies, work and family and friends are not adversely affected by overindulgence in games.

这幅图显示了2010年第一季度至2011年第二季度我国网页游戏的市场规模。市场规模有了大幅增长,从2010年第一季度的5.2亿元急剧增至2011年第一季度的7.8亿元,增长了2.6亿元,同比增长率为50%。

这显然表明在我国电子游戏很流行。虽然该图没有告诉我们玩网页游戏的人的年龄以及他们每天或每周花费多长时间玩游戏,但是我们可认为网页游戏越来越流行,而且人们会花费更多的时间玩游戏。

根据该图我们可以预测,将来网页游戏会继续保持良好的发展势头。不过,需要强调的是,玩电子游戏的人行为举止要负责任,而且应该兼顾游戏和生活,以便学业、工作以及家人和朋友不会受到沉溺游戏的负面影响。

market size 市场规模

web game 网页游戏

quarter 季度

year-on-year 与上年同期相比的

computer gaming 电子游戏

assume 认为

stress 强调

computer game 电子游戏

behave 表现

balance 平衡

adversely 不利地

overindulgence 沉溺

1 Being indulged in computer games affects children's studies and their interaction with others.

沉溺于电子游戏影响儿童的学业以及他们与他人的交往。

2 With people spending more of their time playing computer games, less time is spent on physical exercise, leading to obesity and other health problems.

人们把更多的时间花在玩电子游戏上,花在锻炼身体上的时间就少了,这会导致肥胖和其他健康问题。

第三节 大作文20大重点图画范文

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